Release 2.0 Notes
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Scarlet Witch | Points: 140
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Range: ~ 10 squares
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Team: Mystics |
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Category: Marvel
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Avg. Rating:
   
(of 0 votes)
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| # |
1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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10
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10
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8
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8
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8
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9
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KO
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KO
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KO
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KO
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KO
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KO
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10
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10
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9
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9
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8
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8
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KO
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KO
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KO
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KO
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KO
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KO
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17
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16
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17
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16
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16
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15
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KO
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KO
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KO
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KO
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KO
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KO
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2
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2
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1
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1
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1
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1
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KO
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KO
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KO
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KO
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KO
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KO
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Description:
Attack - Decimation: Give Scarlet Witch a power action. Until the beginning of your next turn, all characters' powers, abilities, team abilities are countered and all characters' combat symbols become standard symbols. This power cannot be countered or ignored and the effect does not end if Scarlet Witch is defeated or otherwise removed from the game. At the beginning of your next turn, before any other effect begins, deal Scarlet Witch 1 unavoidable damage.
Damage - Hex Reality: Scarlet Witch can use Enhancement, Probability Control, Perplex and Outwit. When Scarlet Witch uses Enhancement, Outwit, Perplex or Probability Control, roll 1d6. On a result of 3-6, give an action token to a friendly character that has zero or one action token in which Scarlet Witch has clear of line of fire. On a result of 5 or 6, give an action token to an opposing character that has zero or one action token in which Scarlet Witch has clear of line of fire. On a result of 6, deal 1 unavoidable damage to Scarlet Witch.
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By: akomar
Create Date: 07/03/2009
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